Du führst eine physische Attacke aus.
Attacke-Wert: <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>170<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>140<Else/>100</If><Else/>100</If></If>
Kombo-Bedingung: Vortexschnitt
Attacke-Wert: <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>330<Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>260</If><Else/>260</If></If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))>
Bonus: MP werden regeneriert.<Else/></If><Else/></If>