Du führst eine wasserbasierte magische Attacke aus.
Attacke-Wert: <If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>520<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>460<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>420<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>360<Else/>300</If><Else/>300</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>360<Else/>300</If><Else/>300</If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>420<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>360<Else/>300</If><Else/>300</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>360<Else/>300</If><Else/>300</If></If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>460<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>420<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>360<Else/>300</If><Else/>300</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>360<Else/>300</If><Else/>300</If></If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>420<Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>360<Else/>300</If><Else/>300</If></If><Else/><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>360<Else/>300</If><Else/>300</If></If></If></If>
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>Zusatzeffekt: Palettenbalken füllt sich um 25.
<Else/></If><Else/></If><If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))>Zusatzeffekt: Gewährt dir Weiße Pikto-Farbe.
Maximalstapelzahl: 5
<Else/></If><Else/></If>Bedingung: Dritte Pikto-Farbe aktiv und Subtraktive Palette nicht aktiv
<If(Equal(PlayerParameter(68),42))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))>Falls Inszenierung aktiv ist und du dich innerhalb des Wirkradius befindest, wird 1 Stapel verbraucht.
<Else/></If><Else/></If>Bei erfüllter Bedingung ändert sich Wind in Grün zu diesem Kommando.
Kann nicht im Kommandomenü angelegt werden.