<If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),70))>Glänzender Pfeil<Else/>Direkter Schuss</If><Else/>Direkter Schuss</If> <If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))>oder Schattenbiss<Else/><If(GreaterThanOrEqualTo(PlayerParameter(72),25))><If(Equal(PlayerParameter(68),5))>oder Sternenhagel<Else/><If(Equal(PlayerParameter(68),23))>oder Sternenhagel<Else/></If></If><Else/></If></If><Else/><If(GreaterThanOrEqualTo(PlayerParameter(72),25))><If(Equal(PlayerParameter(68),5))>oder Sternenhagel<Else/><If(Equal(PlayerParameter(68),23))>oder Sternenhagel<Else/></If></If><Else/></If></If> können ausgeführt werden, wobei <If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),70))>Glänzender Pfeil<Else/>Direkter Schuss</If><Else/>Direkter Schuss</If> dreimal Schaden anrichtet. Kann <If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))>Schattenbiss<Else/><If(GreaterThanOrEqualTo(PlayerParameter(72),25))><If(Equal(PlayerParameter(68),5))>Sternenhagel<Else/><If(Equal(PlayerParameter(68),23))>Sternenhagel<Else/></If></If><Else/></If></If><Else/><If(GreaterThanOrEqualTo(PlayerParameter(72),25))><If(Equal(PlayerParameter(68),5))>Sternenhagel<Else/><If(Equal(PlayerParameter(68),23))>Sternenhagel<Else/></If></If><Else/></If></If> ausgeführt werden, steigt sein Attacke-Wert bei Ausführung.
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