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| Zeile 15: |
Zeile 15: |
| |Affinität = [[SAM]] | | |Affinität = [[SAM]] |
| |Beschreibung = Du führst eine physische Attacke aus. | | |Beschreibung = Du führst eine physische Attacke aus. |
| Attacke-Wert: <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>160<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If> | | Attacke-Wert: 160 |
| Von hinten: <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>210<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>150</If><Else/>150</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>150</If><Else/>150</If></If> | | Von hinten: 210 |
| Kombo-Bedingung: Jinpu | | Kombo-Bedingung: Jinpu |
| Attacke-Wert: <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>370<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>310</If><Else/>310</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>310</If><Else/>310</If></If> | | Attacke-Wert: 370 |
| Von hinten: <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>370<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>370<Else/>360</If><Else/>360</If></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))> | | Von hinten: 420 |
| Bonus: Füllt den Kenki-Balken um <If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>10<Else/>5</If><Else/>5</If> und gewährt dir Getsu.<Else/> | | Bonus: Füllt den Kenki-Balken um 10 und gewährt dir Getsu. |
| Bonus: Gewährt dir Getsu.</If><Else/>
| |
| Bonus: Gewährt dir Getsu.</If>
| |
| |Kombo = Jinpu | | |Kombo = Jinpu |
| }} | | }} |