Du führst eine physische Attacke aus.
Attacke-Wert: <If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>300<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>300<Else/>260</If><Else/>260</If></If></If><Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>300<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>300<Else/>260</If><Else/>260</If></If></If><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),50))>
Zusatzeffekt: Seelenbalken füllt sich um 10.<Else/></If><Else/></If>