Du führst eine physische Attacke aus.
Attacke-Wert: <If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>260<Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>140<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>140<Else/>100</If><Else/>100</If></If></If><Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>140<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>140<Else/>100</If><Else/>100</If></If></If>
Kombo-Bedingung: Schlitzer
Attacke-Wert: <If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>500<Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>380<Else/>340</If><Else/>340</If></If><Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>380<Else/>340</If><Else/>340</If></If></If><Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>400<Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>380<Else/>340</If><Else/>340</If></If><Else/><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>380<Else/>340</If><Else/>340</If></If></If><If(Equal(PlayerParameter(68),39))><If(GreaterThanOrEqualTo(PlayerParameter(72),50))>
Bonus: Seelenbalken füllt sich um 10.<Else/></If><Else/></If>