Du führst eine physische Attacke aus.
Attacke-Wert: <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>160<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>110<Else/>100</If><Else/>100</If></If>
Von hinten: <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>210<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>150</If><Else/>150</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/>150</If><Else/>150</If></If>
Kombo-Bedingung: Jinpu
Attacke-Wert: <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>370<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>310</If><Else/>310</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>310</If><Else/>310</If></If>
Von hinten: <If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>370<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),34))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>370<Else/>360</If><Else/>360</If></If><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),34))>
Bonus: Füllt den Kenki-Balken um <If(GreaterThanOrEqualTo(PlayerParameter(72),62))><If(Equal(PlayerParameter(68),34))>10<Else/>5</If><Else/>5</If> und gewährt dir Getsu.<Else/>
Bonus: Gewährt dir Getsu.</If><Else/>
Bonus: Gewährt dir Getsu.</If>