Du führst eine physische Attacke aus.
Attacke-Wert: <If(Equal(PlayerParameter(68),31))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>160<Else/><If(Equal(PlayerParameter(68),31))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),31))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>120<Else/>100</If><Else/>100</If></If>
Kombo-Bedingung: Höllen-Flintenlaufgeschoss
Attacke-Wert: <If(Equal(PlayerParameter(68),31))><If(GreaterThanOrEqualTo(PlayerParameter(72),94))>420<Else/><If(Equal(PlayerParameter(68),31))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>360</If><Else/>360</If></If><Else/><If(Equal(PlayerParameter(68),31))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>380<Else/>360</If><Else/>360</If></If><If(Equal(PlayerParameter(68),31))><If(GreaterThanOrEqualTo(PlayerParameter(72),30))>
Bonus: Hitzebalken füllt sich um 5.<Else/></If><Else/></If><If(Equal(PlayerParameter(68),31))><If(GreaterThanOrEqualTo(PlayerParameter(72),40))>
Bonus: Batteriebalken füllt sich um 10.<Else/></If><Else/></If>